Once these are created, I can see and edit their properties in the window in the bottom right. In the animation window at the bottom, you’ll see that I have 8 animation elements that start and finish at various points in the timeline. Finally, there’s a camera movement so we can see down onto the pump and engine assembly.īefore I start, let’s take a look at the KeyShot interface with the completed animation. A pump impeller component is moved forwards, to expose the pump detail below – before this and the yellow cover fade out. The video starts with the main yellow engine cover being raised up whilst the side door opens. Let’s now take a look at the finished KeyShot video to see what we’re aiming for. So, if you’ve come unstuck with custom rotations in KeyShot there’s a work around included later in this video. not in line with the KeyShot X, Y, or Z axes. In Rhino 7 we can animate the camera but not move the model or parts – so if you have KeyShot this opens up the possibility of creating easy part and keyframe animations.Īll of the steps in this video are fairly straight forward, however I am going to look at how we handle the case where a rotating or hinging component is inclined at an angle – i.e. The starting point is going to be in Rhino 7 and with this engineering model of a dewatering pump. This is an animation where we can move the model or parts of the model against a timeline. Hi, this is Phil from Simply Rhino and in this short video I’m going to take a look at creating a part animation in KeyShot 10. Rhino 3D v7 and KeyShot 10 Part Animation Tutorial Video Transcript